Pong with dumb AI
Controls: Arrows
it's godot fault for the dumb ai. I dont understand how to access ball position in another scene. Also, global variables didnt work with positions, so i did it with area detection.
I will make a pong again, but in a framework instead. engines take a lot of freedom away and for a tiny game is a framework better.
So I did remade pong. My focus was on the Ai and not the graphics. Pretty much satisfied with the Ai. It's not dumb, but still can lose to the player.
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